YOU WILL LEARN
From basics to mastery in Spine - Learn every feature in detail
INTERFACE
The course not only covers the general user interface and workspace setup but also provides detailed explanations of every view in Spine
ESSENTIALS
Here you'll learn about skeletons, bones, slots, and keys. These core concepts form the foundation for all advanced techniques covered later in the course
TOOLS
This section covers all the tools in Spine, from the transform and create tools to the pose and selection tools. Learn how transform tools function in each axis mode (Local, Parent, World)
ATACHMENTS
Get to know every tiny detail about all types of attachments in Spine. Understand how to use them smartly and efficiently
AXES
We use axes every day, yet they can be difficult to explain. Learn how they work through clear visual explanations
CONSTRAINTS
From path and physics to transform and IK constraints, we provide an in-depth exploration and practical demonstrations to enhance your riggign skills
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Meet Your Instructor
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Course Objective
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Setting Up Spine
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Interface Overview
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Skeletons
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Bones
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Slots
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Tools and Controls
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Keys
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Images and Attachments
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Region and Sequence Attachments
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Mesh Attachments
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Bounding Box Attachments
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Clipping Attachments
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Path and Point Attachments
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Working With Constraints
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IK Constraints
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Transform Constraints
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Path Constraints
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Physics Constraints
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Animations View
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Audio View
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Dopesheet View
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Ghosting View
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Graph View
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Mesh Tools
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View Metrics
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View Outline
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View Playback
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View Preview
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View Skins
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View Slot
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Color View
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Timeline View
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Tree View
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Weights View
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ASSIGNMENTS QUIZZES TIPS CERTIFICATE FREE SHOP
IF YOU ARE...
Looking to become proficient in Spine at your own pace
New to Spine and seeking a structured learning path
A PRO and want to know everything about Spine
Looking for a job but not confident in your knowledge of Spine
An artist looking to expand your skills into Spine animation
...then this course is for you!
READY FOR ACTION?
Enroll for the course now and let's begin learning Spine!
We offer a 7-day money back guarantee if you find the course isn't a good fit for you
All Features
Learn every tiny detail about the Spine
Project Files
Download projects and try yourself
Assigmnents
Follow along with easy to do assignments
Quizzes
Solidify what you've learned with interactive quizzes
Tips and Tricks
Collect expert tips along the way
Free Shop
Use coupon code to get 100% DISCOUNT
Community
Share your progress with the community
Certificate
Earn a stunning certificate upon successful completion
Programs
FAQs
Nope, you dont need to know anything about spine or animation
No, it's not required. You can use the Spine Trial version for as long as you want. The only limitation is that you cannot export or save your projects
Yes, we provide a 7-day money-back guarantee. If the course doesn't meet your needs, simply inform us within that period
This course is specifically designed to cover every feature in detail, helping you build a solid foundation. If you want to enhance your portfolio, check out our Rigging and Animation courses
Yes, Please contact us directly to organize this.
The course does not include mentoring or coaching. However we offer Mentoring as a separate Service. Our Instructor will guide you with continuous support, personalized assignments with detailed video feedback, and hands-on assistance with your Spine projects
Your Instructor
ARMAN HARUTYUNYAN
Animated for AAA games
#1 Spine Youtube channel
CEO of Armanimation
Unity Developer
Art Director
Mentor
Founder of Armanimation Studio, I bring over 7 years of experience as a Spine 2D Animator. My expertise covers software like Adobe Animate, After Effects, Unity, and more. I've worked with top clients such as Nickelodeon, SEGA, and Stern Pinball.
In this Spine 2D Animation Course, I share my deep knowledge to teach the nuances of Spine, preparing students for success in the competitive game development industry